EPIC MEGAGRANTS / NEXT STAGE
Next Stage receives an Epic MegaGrant for NarshaADK
NarshaADK is our Unreal Engine Agent Developer Kit. It helps AI tools understand C++ code and supported Blueprint data. Thank you to Epic Games for supporting its development.
NarshaADK is in Early Access. The images are concept illustrations, not screenshots.
Read the MegaGrants story ↗TESTED WITHClaude Code + Codex
GROUNDED INSource · PDB · .uasset
Supported environments & limitations ↗WHAT OFFLINE PARSING ADDS
What your agent can see now.
Source searches and binary analysis from the same Lyra project, side by side. Every MCP result below was captured with the Editor closed.
NarshaMCP v0.13.7 · Lyra Starter Game · UE 5.8.1
From a variable name to its saved value
FireDelayTimeSecsFROM SOURCE SEARCHNot found in source
ADDED BY BINARY ANALYSIS0.1saved default value
Read the default stored in GA_Weapon_Fire. Your agent has a concrete value to inspect when reviewing weapon behavior.
Inspect the request & response ↗From C++ to its Blueprint callers
StartRangedWeaponTargetingFROM SOURCE SEARCHC++ declaration and definition
ADDED BY BINARY ANALYSIS2Blueprint call sites
Includes the owning K2_ActivateAbility events. qualified match · score 0.75.
Inspect the request & response ↗From an asset name to its behavior structure
L_STT_FollowPlayerFROM SOURCE SEARCHNo StateTree internals
ADDED BY BINARY ANALYSIS9states · 19 property bindings
Read tasks and transitions as structured data. The document shows selected states and marks omitted data.
Inspect the request & response ↗Recorded with the Editor closed after project setup, a build, and indexing. These examples show available project data, not a speed or accuracy benchmark. Method and interpretation ↗